If you’ve ever played a rogue, you’ve probably used all three.ĭexterity (Acrobatics) is your ability to stay on your feet in tricky situations. Dexterity: Ability Checks and Skillsĭexterity gets three skills: Acrobatics, Sleight of Hand, and Stealth.
Divine beings and monsters can go much higher than 20, although with Dexterity, you’ll find it’s pretty rare that anything goes past lower 20’s.īut just how fast is that stuff? Keep reading to find out.
20 is typically the ceiling for most adventurers. Monsters and adventurers are a cut above, of course. Today, I’m continuing the trend with a look at the next physical ability, Dexterity.
The result was a massive post that explored Strength in Dungeons & Dragons 5th edition. This was mostly for my benefit, to see how different monsters lined up with each other. DM Dave 3 Comments on Monster Abilities Part 2 – Dexterity Posted in ArticlesĪ couple weeks ago, I started a series on monster abilities.